PEMBUATAN APLIKASI PEMBELAJARAN PENCARIAN AKAR PERSAMAAN

Amanda A. Diadema, Gunawan Santosa, Nugroho Agus Haryono

Abstract


In numerical methods, finding the root of an equation involves iterations to find an estimated root approximating the original root. Several methods that can be used to find the root are Fixed-Point Iteration Method, Newton-Raphson Method, Secant Method and the Muller Method.

This learning software is developed to provide a learning media for students to learn how to find the root of an equation. It contains animated explanation of the study material, case study and exercises. The software then tested to users using Usability Test, namely compatibility, consistency, flexibility, learnability, perceptual limitation, and minimal action.

Tests performed to undergraduate students who have learned how to find equation root yield these results: Compatibility 86.13%, Consistency 83.73%, Flexibility 84.23%, Learnability 81.87%, Minimal Action 84.80%, and Perceptual Limitation 85.07%. On the other hand, tests performed to undergraduate students who have never learned how to find equation root yield these results: Compatibility 85.33%, Consistency 86.67%, Flexibility 83.47%, Learnability 85.87%, Minimal Action 87.20%, and Perceptual Limitation 82.67%.

Keywords


Numerical Methods, Finding The Root of Equation, Usability Test Method

Full Text:

PDF

References


Arsyad, A. (1997). Media Pembelajaran. Jakarta: PT. Raja Grafindo Persada.

Chapra, S. C. & Canale, R. P. (2001). Numerical Methods for Engineers with Software and Programming Applications (4th Ed.). MacGraw-Hills, Inc.

Lin, H. X., Choong, Y. and Salvendy, G. (1997). A proposed index of usability: a method for comparing the relative usability of different software systems. Behaviour & Information Technology. 16:267-278.

Ensley, D. & Kaskosz, B. (2009). Flash and Math Applets. Diakses pada 20 Maret 2012 dari www.flashandmath.com

Galitz,W. O. (2002). The Essential Guide to User Interface Design. Indianapolis, Indiana: Wiley Publishing, Inc.

Markaban. (2004). Fungsi, Persamaan dan Pertidaksamaan. Departemen Pendidikan Nasional Direktorat Jenderal Pendidikan Dasar Dan Menengah Pusat Pengembangan Penataran Guru (PPPG) Matematika. Yogyakarta.

Munir, R. (2010). Metode Numerik. Bandung: Penerbit Informatika

Preece, J., Rogers. Y., & Sharp, H. (2002). Beyond Human-Computer Interaction. John Wiley & Sons,inc.

Rao, S. S. (2002). Applied Numerical Methods for Engineers and Scientiests. New Jersey: Prentice-Hall.Inc.

Surbakti, S. A. (2011). Penerapan Metode Usability Testing pada Visualisasi Pembelajaran Protokol Spanning Tree (Unpublished Skripsi Sarjana S1). Universitas Kristen Duta Wacana, Yogyakarta.

Triatmodjo, B. (1992). Metode Numerik. Yogyakarta: Beta Offset.

Zulkaryanto, E. (2010). Implementasi Pola Desain MODEL-VIEW-VIEWMODEL. Diakses 29 Oktober 2011 dari http://zulkaryanto.files.wordpress.com




DOI: http://dx.doi.org/10.21460/inf.2013.91.137

Refbacks

  • There are currently no refbacks.